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Message
Posted 10/07/2002
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ZeRo4
+ Boodah 2 vs 2 demos
[...]The 519 boys returned home from their trip to Paris.
TimYates aka Boodah.
Boodah also brought back some souvenirs which were
ZeRo4 + Boodah 2 vs 2 demos.
Boodah talks about the trip to Paris and laid out several
reasons why Amreica's #1 rated Quake 3 Team Deathmatch Squad
couldn't get with the European powerhouse teams.
In sum, 519 underestimated their opponents and rushed out
to LA7 unprepared for the Championship.[...]
Here's a breakdown:
- He
didn't expect the teams to play as smart or as disciplined.
- 519
didn't set up voice communications
- 519
didn't have any team binds. Without having teambind,
they couldn't hear each other.
- The
other teams were talking in different languages which
noone in 519 understood; since the teams understood
english, they could listen to 519's strategies and team
chats.
Take
a look at the Demo or visit
the homepage
Message
Posted 09/07/2002
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Instagib
clone QuickDeath
The mod is designed to add extra features in instagib.
Most people think that instagib is a Mod, but they are wrong!
Instagib is a gametype or simply a feature!
Quick Death in that vision is not correct. Its not just
an extra features, its all you ever wanted to play as a
mod. It contains new gametypes, new features, new powerups,
and lots more, just to improve instagib to a mod level.
In quick death you are able to play against bots so you
can train your rail skills offline whether in FFA, 1V1,
Team and even in CTF! Also are little shards added, and
when you pick those up you will make it possible to enhance
your rail gun to a faster rail gun.
Also does the extra powerups make it possible to enhance
you movements.
To say it simple.....
Quick Death is the ultimate railgun experience
Take a look at the QuickDeath
Hompage.
Message
Posted 09/07/2002
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Spiderman
MOD in finaly release
Concept of the game:
"[...]The
real concept of Spider-Man TC is to take the Quake
3 engine and totally change it into a true 3d action/adventure
based fighter, with complete freedom of movement and
a diverse fighting system. Also planned are a realistic
slinging system, incorporating gravity and other real
physics effects. Along with these systems, we hope
to have a broad range of environments and game play
modes to take full advantage of the game. Additional
things would like to add is a more extensive list
of characters, a throwable object system. We would
also like to include some sort of system that enables
the user to gain access to special secret characters
which would have benefits over the ordinary characters.[...]" |
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Take
a look at the Spiderman Hompage
and enjoy the MOD.
Message
Posted 09/07/2002
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a
honnor to dutchweed
•DrS•DutchWeed
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The
great quake-server-guru just installed an other 196MB
(and again: 196MB) to the •DrS•
freeze clan server. The server is more lag-free now
and I hope most of the old problems are solved. |
Message
Posted 08/07/2002
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LanArena
7 - results
The LanArena7 seedings:
- esports
united (esu) formerly known as IC
- forZe
(forZe)
- Quad
People Organisation (QPO)
- Team
519 (519)
- Regeneration
(Rg)
- Mtw-u-sk
(mtwusk)
- Vikings
(V)
- Unreal
(UNR)
the final match QPO vs. esu.IC
QPO 0:2 esu.IC (cpm4 133:137, ospdm5 96:108)
QPO 1:1 esu.IC (cpm4 104:143, ospdm5 154:123)
QPO 1:1 esu.IC (dm14tmp 142-102)
Get some infos at LanArena
Message
Posted 02/07/2002
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Microsoft
DirectX8.1b redist install
Microsoft released a new version
of DirectX for 98,ME,2000,XP. All in all it's just an other
useless release of Microsoft's direct3d library and I hope
most of the old bugs taken off the software.
Message
Posted 02/07/2002
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upcoming
match? 'nd noone in
The question is: who has spoken to shiTfaced?
[u.k.]shiTfaced :"Hello
•DrS•,
spoke to u on your server Monday night
about playing UK_clan in a friendly this coming Friday at
21:00gmt.
If you need to contact us before hand u can either Email
me or find us on clanbase,administrator is either defiance
or firestarter, or using MIRC at #uk_clan.....cheers...ps
5v5 would be fine."
Visit the webside UK-clan (broken
link)
Message
Posted 02/07/2002
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gamespy
and NIMDA? what a mess
(newsletter June 29 2002) The
official press release: "The installer for GameSpy Arcade
1.09, the main file exchange and gaming software of GameSpy.com,
available from sites like CNET Networks Inc.'s Download.com
service, was infected with the Nimda virus twice this week,
GameSpy Chief Executive Mark Surfas told Reuters."
hehehehehe... those guys better play some lego.
Message
Posted 02/07/2002
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Gauntlet
Arena - mad poison
Gauntlet Arena is a modified version of Steven Conway's
tutorial on how to make a instagib only server(rail only).
The catch is that you're armed only with the gauntlet (oh
wonder).
For more details please go to http://www.dream7.org/garena/
Message
Posted 01/07/2002
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Progressive
Trickjumps
For any of those super trickjump players in quake3, heres
the no#1 page for this demos: "when he tried to get a job
as a legit prostitute, he was quickly exposed as a man,
and was driven out of the red light district by jealouse
transvestites and whores. breifly working with the NSA before
being exposed as a stupid kid from albania, he stole many
of the NSA's secret documents on quake 3 trickjumping, and
quickly made it his mission to distribute them across the
internet, hence, this site." ...Get some ideas at PimpJumps
Message
Posted 01/07/2002
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Message
Posted 01/07/2002
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Ultra
Freeze Beta 5 - last before official release
Ultra Freeze Tag has just entered beta 5! Barring any major
problems, this should be the last before an official release.
Here's a list of changes and fixes:
- hardcode
viewheight in following corpsicle
- time
played persist through team changes and not count up
as a spectator
- "/showinfo"
command brings up server info box again
- sane
g_banIPs string (easily settable in config file now:
do a seta g_banIPs "...")
- add
g_thawtime and g_autothawtime to ft-hook-rail.cfg
- fix
ref_listip
- spectate
own frozen corpsicle first
- fix
viewangles when spectating corpsicle
- going
into limbo when spectating a corpsicle that thaws
- retain
client ip for ref_clients on map change
- fix
corpsicle physics
- tell
player "already ready" when readying up and already
ready
- make
atmospheric conditions depend on auto thaw time (most
insta games will rain every other map, turn it off with
"cg_weather" now)
- reset
powerups when spectating corpsicle
- fix
"shader not found" shader for non-team-game server info
box
- 1000%
frozen in self freeze/thaw % display
- not
show chat bubble/awards when following a non-self corpsicle
- sane
door behavior when spectating corpsicle
- cg_nochatbeep
- ref_login
variable for autologin (only works when g_refAutologin
is nonzero)
- fix
getting kicked with cg_snow modification
- "g_hardcore"
server setting
- color
consistency in "You thawed" / "You froze" messages
- lag
compensation tweaks (very, very nearly perfect now)
- update
documentation
- consistent
"missing client game" message
- hook
lag compensation / detachment prediction
- make
corpsicles hold doors open and go through teleporters
- change
name to "Ultra Freeze Tag" on map load
- suppress
"you thawed / thawed you" messages when spectating a
frozen teammate
...download
the mod here
Message
Posted 28/06/2002
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DRS
homepage looking for new place to be
The home URL geocities.com and the domain hoster .tk isnt
the best way to present the •DrS•
homepage. Lots of commercials and popup windows keeping
away the visitors.
•DrS•DutchWeed:
"We now are looking for a place to host it , so we need
a webserver space somewhere, where we can execute Perl/CGI
scripts."
Anyone got a good idea? plz mailto drsclan@yahoo.com
Message
Posted 28/06/2002
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MAP
database update - Painkeep Arena
Painkeep Arena mixes hardcore deathmatching with on the
fly strategy by combiningweapons and defenses that guarantees
the kill not for the one with the most powerful weapon,
but for the one who can anticipate his opponents next move
and provide either a defensive measure or an even more powerful
attack to take out his adversary. Of course if your desperate,
you can always eat lots of beans and hopefully gas them
to
death. First the shopping...
Message
Posted 28/06/2002
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Brazil
will take on Germany on Sunday looking to capture an unprecedented
fifth World Cup trophy.
It does not sound as swashbuckling as 'The Three Musketeers'
but the Three R's - Ronaldo, Rivaldo and Ronaldinho - are
every bit as effective.
Oliver Kahn has surrendered one goal in six World Cup matches,
and that explains as well as anything how Germany has reached
the final.
Message
Posted 25/06/2002
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MAP
database update
That flurry of freeze, IceStorm, just released two new maps
for June. Without further ado here are the maps:
Message
Posted 25/06/2002
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Freeze
Tag 1.51b Released! - the 1.51a bug-monster is gone
For all you Q3 freeze freaks who think, the latest changes
to 1.51a are the death to all gameflow. Here's a list of
some of the changes to this version:
- Team
icon cannot be seen through walls again
- Falling
into lava or the void will now only freeze you for 5
seconds
- Lowered
time spent frozen & time-to-thaw in Freeze CTF (same
as insta times)
- Cannot
steal thaws (finally)
- Bodies
no longer stop you when walked over (Thanks to haste!)
- Players
no longer flash for a millisecond on spawn spots (Thanks
to haste!)
- Lag
bug when people join is fixed (Thanks to haste!)
- Changed
it back to where you can follow anyone while frozen
- Using
Force Player Models now makes everyone be player model
(not Sarge) (This actually works now!)
Message
Posted 24/06/2002
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Ultra
Freezetag closer to osp
It's a version of Freeze Tag based on the original Freeze
Tag for Quake 3 (big, big props to Doolittle for creating
that masterpiece in the first place) called Ultra Freeze
Tag! Here are the new client features:
- Health
and armor shown under a player's name when crosshair
is over a teammate, word "Frozen" is shown under frozen
enemy's name
- %
frozen or % thawed shown on the upper-right-hand corner
of the screen (for yourself only), on the team overlay,
and under a player's name when the crosshair is over
a frozen teammate
- "Last
player" buzzer when your team has just one player left
unfrozen
- Team
overlay shows current player highlighted in green, and
last player highlighted in purple
- Total
time frozen in minutes on the scoreboard
- Spectate
frozen teammates when frozen yourself
- Server
options display appears for 15 seconds after connecting,
or until the scoreboard is shown
- Third-person
crosshair and guide (when not disabled on the server)
- Opt-in,
client-side chat filter
- New
frozen body ("corpsicle") effects
- Outdoor
falling snow (easy on the FPS, but you can turn it off
if you like)
- Gameplay-
or FPS-changing client settings are listed in SETUP->GAME
OPTIONS
And
these are the new server features:
- Grappling
hook configuration options (fly speed, pull speed, reload
time)
- Optional
rail jumping for instagib Freeze games
- Reload
factor for faster (or slower) firing for instagib Freeze
games
- Configurable
thaw and autothaw times
- Players'
scores persist through team change (change teams without
worrying about your individual score)
- Server-side
check for client software (run sv_pure 0 and clients
without the PK3 get a big warning, including message
to turn on autodownload and reconnect if sv_allowdownload
is nonzero)
- Round
must last 5 seconds before a winner is declared (helps
against single-freeze win behavior in instagib Freeze)
- Players
cannot "steal thaws" from other team members
- Unlagged's
server-side lag compensation with client tweaks for
consistency (clients may also switch it off for themselves
if they don't want it)
- Three
example configuration files: ft-casual.cfg, ft-competition.cfg,
and ft-hook-rail.cfg
- Wait...did
one of those configuration files have the word "competition"
in it?
Why
yes, it did! There were lots of requests to make this
version of Freeze Tag suitable for serious competition
games. Considering that to be a good challenge (and a
very worthy thing to include):
- cg_enemyModel,
cg_enemyHeadModel, cg_swapSkins (you already know what
these do if you compete)
- Server
admin can force free-floating frozen spectators to spectate
team members only within n seconds (set g_forceNoFloat
to the number of seconds - just like g_forceRespawn)
- Server
admin can enable readying up, timeouts, and team locking
- Referee
login and commands (very OSP-like, except they start
with "ref_")
And
last, for anybody interested, here is a list of bugs fixed:
- Client
hitch (lag) when not forcing models and a player on
the other team joins
- Spectator
flash-in bug (seeing players for a split second that
aren't there)
- Stumbling
over bodies bug
- Spectator
door-warping problem (basically MUCH easier to get through
doors as a spectator now)
- Corpsicle
physics issues (getting stuck in corpsicles, corpsicles
getting stuck on the back walls of bouncepads)
- Stuck-as-a-spectator
bug
- Grappling
hook bugs (phantom hook, etc.)
The
download is avail here and a
server here
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